Star Wars: The Old Republic
Christmas arrives at the gates of one of the most anticipated games of the year. Star Wars: The Old Republic, BioWare made by the studies (Mass Effect and Dragon Age recently), has the difficult task of replacing the hearts of fans of the saga of the now retired MMORPG Star Wars: Galaxies and at the same time convince the skeptics that was the best choice to give to the series hereinafter disconnected from the film began with the Knights of The Old Republic.
As with the award-winning role-playing game made just by BioWare, Star Wars: The Old Republic is set thousands of years earlier than the events in the saga of George Lucas film. The Galaxy is ravaged by war between the Republic and the Sith Empire and the player must choose which way to line up to face his long adventure.
The software company has made no secret of wanting to innovate the genre of belonging by focusing more on narrative and story-related aspects of gameplay. It is no coincidence then that from this point of view Star Wars: The Old Republic is extremely accurate. The opening scenes and the atmosphere in general deliberately recall those seen at the cinema. After creating your character, choosing which faction to join the first and then the class (there are four on each side, with specialization to select once you reach level 10, all variables and well differentiated) on the screen with the classical Typical titles of Star Wars welcomes you. The plot is well written and full of surprises: a rare thing for MMORPGs.
All this because Star Wars: The Old Republic, unlike many other congeners beginning with World of Warcraft, from which this title has still taken a lot of inspiration in terms of fun (we will discuss later), wants to bet heavily on single player, despite by definition is an MMORPG for those who enjoy getting lost in an online world in the company of other people.
Most of the main quest, if not virtually all, can be completed in a relatively quiet even-handed. The only useful help will be provided by your pet, a companion run from artificial intelligence, similar to animals of the Hunter in World of Warcraft, which will provide ongoing support during the adventure.
The difference to the way Blizzard is that the companion (or companions) must be equipped effectively proceeding in history, besides having to be managed wisely in battle. The same also, just as they did in the two Knights of The Old Republic, will be established a relationship, which if positive will get special bonuses.
The companions also play an important role in the management of the professions. By purists turn up their noses at the genre, they will be able to automatically take care of the collection of resource materials that should do it without the player. Choice that takes away much of the taste? For many probably will.
But deepening the discussion on the gameplay, it is clear that the fans are basically two questions: what it borrows from World of Warcraft while offering a viable alternative? It manages to make something new to the genre of MMORPG?
Answering the first question, it seems unnecessary to say that the similarities between the two titles are wasted. World of Warcraft after all, is the undisputed ruler of its kind and probably, if there had been, Electronic Arts would never be persuaded to finance a risky project the likes of Star Wars: The Old Republic. As we said, however, the similarities are there and someone might notice it too.
The interface, for example, is very similar to that seen in the Blizzard title, with the bars that host the skills and information on points and force. Alongside them are the stats on enemies. Do not blame BioWare for still she was inspired by one of the best interfaces on the market: more than an imitation, here is just about the right choice to ensure stages of the game as close as possible.
Another similarity is recorded in the tree of talents that are activated when the tenth level, allowing you to permanently delineate the primary characteristics of his alter ego virtuale.Una choice to weigh carefully, because it is not possible, at least for now, reset your talents.
Generally speaking, and responding to the second question, Star Wars: The Old Republic deliberately does not try to be too different from World of Warcraft. The package of this thought by BioWare is always introduced by a very good director and the dialogue system typical software company, incorporated in full by Mass Effect (whose answers will shape your alignment), but things to do are virtually the same you would find in any other congener: a lot of monsters to kill, find the ancient object, and so on. Of course, instead of orcs, elves, swords and axes, there are Jedi, Sith, and fulminatori lightsabers, but the juice does not change substantially.
Not that its a bad thing, indeed. Star Wars: The Old Republic is a well built and cared for in every detail. Do not you let go and absurd choice, offering the bare minimum without ever overdoing it, neither positive nor negative. However it is clear that those who seek something new, able to change the genre, will remain very disappointed.
The Player versus Environment of The Old Republic includes hundreds of missions, thus presenting a long and able to entertain the player for a long time.
In addition to this classic, you can keep up with an instanced quests or group, necessarily be faced with at least a second player. If the latter function in a fairly standard for MMORPGs, the instances can be addressed only in four, and especially at higher levels may be quite articulate.
Working Group will be crucial, since every class can give something more to better address the various challenges the game offers. Furthermore, within the instance must follow a story, entertain relations with the NPC and in some cases you may have special coins, issued by the enemies, to exchange with various objects.
To enrich the dish we offer are the boss. We have not found a lot during our test, because we understand that a final decision on a MMORPG can be formulated only a few months after the release, but those views have proved just as we expected: full of hit points and extraordinarily dangerous. In short, the kind of challenges to be faced only in the company. Preferably human.
Speaking for the Player versus Player, back in the swirling talk of similarities with World of Warcraft. We have not had time to check that exploration than it did with the PvE, but our initial judgment is positive.
We enjoyed it a lot and, between the positive note, we point out the necessary strategy to overcome the challenges of the team, then advising against solitary play, because the classes are complementing each other, and therefore the support of a friend is often crucial. The balance has seemed good, but as mentioned is something that can be carefully assessed only in a few weeks at the highest levels.
The win every battle allows you to collect points PvP useful to purchase new shares of its equipment and other types of objects. In short, all rather classic, nothing special, but effective nonetheless.
Turning to technical analysis, it must be stressed during the test were never encountered problems with lag, even at full servers. BioWare has in fact left open the possibility to connect to the server of any nationality, but this did not prevent the formation of long queues before you can start playing. On one occasion we were even forced to wait almost two hours.
The developer is obviously aware of the problem and has promised that over the next few days the situation will improve gradually. Hopefully soon we can play in an acceptable time: five or ten minutes will not kill anyone, but half an hour or even hours are indeed unacceptable, especially considering the exorbitant monthly cost to subscribe to the official servers.
As for the technical sector, the graphics of Star Wars: The Old Republic is certainly not exceptional for a product, exclusive to boot the PC, to the end of 2011. The environments are beautiful, well-characterized and unique feature of the saga, but defects such as textures or animations washed out a bit dated no signs that it will certainly be appreciated by lovers of the beautiful graphics, not to mention that the polygonal modeling is simply the total norm.
It is true that this is a game you can play online and solely for commercial reasons must adapt to a wide range of hardware configurations, but also the eye wants its part, and some glimpses could turn up their noses at those who are used on PC, to something else.
The sound department instead puts Star Wars: The Old Republic at the top of its kind. Good music, good English dubbing and sound effects always well chosen accompaniment guarantee excellent sound and never annoying, able to fully immerse the video player in an atmosphere typical of Star Wars.
In conclusion, it is impossible to deny that Star Wars: The Old Republic is certainly a good MMORPG. Offers no particular innovations the eye and squeeze several times to World of Warcraft, but has the ability not just to entertain the player, strong of a license as important as that of Star Wars and a deep storyline well studied, a quality that had never before seen for a MMORPG.
In two words? A good MMORPG that you can also play single player just to enjoy a beautiful story set in the universe of Jedi and Sith. Soon? Not at all.
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