The illusions or tricks of the eye used in the film, television, theatre, video game, and simulator industries to simulate the imagined events in a story or virtual world are traditionally called special effects (often abbreviated as SFX, SPFX, or simply FX).
Special effects are traditionally divided into the categories of optical effects and mechanical effects. With the emergence of digital film-making tools a greater distinction between special effects and visual effects has been recognized, with "visual effects" referring to digital post-production and "special effects" referring to on-set mechanical effects and in-camera optical effects.
Optical effects (also called photographic effects), are techniques in which images or film frames are created photographically, either "in-camera" using multiple exposure, mattes, or the Schufftan process, or in post-production processes using an optical printer. An optical effect might be used to place actors or sets against a different background.
Mechanical effects (also called practical or physical effects) are usually accomplished during the live-action shooting. This includes the use of mechanized props, scenery, scale models, animatronics, pyrotechnics and atmospheric effects: creating physical wind, rain, fog, snow, clouds, etc. Making a car appear to drive by itself and blowing up a building are examples of mechanical effects. Mechanical effects are often incorporated into set design and makeup. For example, a set may be built with break-away doors or walls to enhance a fight scene, or prosthetic makeup can be used to make an actor look like a non-human creature.
Since the 1990s, computer generated imagery (CGI) has come to the forefront of special effects technologies. CGI gives film-makers greater control, and allows many effects to be accomplished more safely and convincingly--and even, as technology improves, at lower costs. As a result, many optical and mechanical effects techniques have been superseded by CGI.
Introduction of Computer Generated Imagery (CGI)
A recent and profound innovation in special effects has been the development of computer generated imagery, or CGI which has changed nearly every aspect of motion picture special effects. Digital compositing allows far more control and creative freedom than optical compositing, and does not degrade the image like analogue (optical) processes. Digital imagery has enabled technicians to create detailed models, matte "paintings," and even fully realized characters with the malleability of computer software.
The most spectacular use of CGI has been the creation of photographically realistic images of fantasy creations. Images could be created in a computer using the techniques of animated cartoons or model animation. In 1993, stop-motion animators working on the realistic dinosaurs of Steven Spielberg's Jurassic Park were retrained in the use of computer input devices. By 1995, films such as Toy Story underscored that the distinction between live-action films and animated films was no longer clear. Other landmark examples include a character made up of broken pieces of a stained-glass window in Young Sherlock Holmes, a shapeshifting character in Willow, a tentacle of water in The Abyss, the T-1000 Terminator in Terminator 2: Judgment Day, hordes of armies of robots and fantastic creatures in the Star Wars prequel trilogy and The Lord of the Rings trilogy and the planet Pandora in Avatar.
Upside Down, Plot
The film starts with Adam telling the story of his planet, unique from other planets as it is the only one that has dual gravity. Two planets exist next to another. The gravity of the planets have 3 rules:
1.All matter is pulled by the gravity of the world that it comes from, and not the other.
2.An object's weight can be offset by matter from the opposite world (inverse matter).
3.After some time in contact, matter in contact with inverse matter burns.
The two worlds are separated. While the upper world (Up) is rich and prosperous, the lower (Down) is poor. Up buys cheap oil from Down and sells electricity back to Down at higher prices. Going Up or having contact with anyone from Up is strictly forbidden and can be punishable by incarceration or the death penalty. The only connection linking the two worlds is through the company "TransWorld", housed in a majestic building structure.
Adam lives in an orphanage in Down, having lost his parents in an oil refinery explosion. The only living relative he has is his great-aunt, whom he visits every week. His great-aunt has a secret recipe for flying pancakes using pollen from pink bees which gather pollen from both worlds. The recipe has passed through generations and will be inherited by Adam.
As a child, Adam secretly climbs a mountain that gets very close to Up. There he meets Eden, a girl from Up. Years later in their teens, they are in a relationship. They meet on the mountains and Adam uses a rope to pull Eden towards Down, and they head to the woods for a stroll. They are later discovered, and while Adam frantically releases Eden back to her world, he gets shot and drops her. Helpless, he watches Eden lying motionless on the ground as blood oozes from her head. When he returns home, his aunt is arrested and her home destroyed.
Ten years later, Adam is now working on creating an anti-gravity product using his great-aunt's recipe. The recipe allows matter to feel both gravitational fields at once. Adam is developing it as a cosmetic product for face-lifts. Then he sees Eden on TV and learns she is alive and works at TransWorld. He finally works out his formula and gets hired by TransWorld to develop the face-lift cream. Adam's plan is to find Eden in TransWorld. In his office he meets Bob, a TransWorld employee from Up becomes his friend after he helps him obtain rare stamps from Down. Bob offers to help him contact Eden.
With the help of Bob, Adam meets Eden by putting Up-material in his clothes to disguise himself as a worker from Up, using Bob's name as his own. But Eden doesn't recognize him, suffering from amnesia from the accident as a teen. The Up-material in Adam's clothes starts to burn so he has to return to Down. Later on, Bob is fired but as he leaves, he secretly gives Adam his ID to help him exit the TransWorld building and into Up. Later, by calling Eden through Bob's phone, Adam manages to get a date.
Meanwhile, his cosmetic cream becomes of great importance to the company. While Adam is doing a presentation of the cream, Eden sees him, shocked that he is from Down and learns his real name. Adam runs to find her but Bob's ID, having been terminated, lands him in trouble. He escapes to Bob's house. He shows him that by mixing the matter from both gravity areas can make matter that resists both gravitational fields and tells him he didn't give TransWorld the secret ingredient of his compound, leaving the company unable to produce the product without him.
With Bob's help, he goes back to the restaurant where he met with Eden before and finds out she started to remember him. But the cops come and he has to run. When he returns to his planet, he goes to the mountain top where he met Eden. Eden comes to find him and they meet as they used to. But cops find them again and, as they fail to escape, Eden is arrested while Adam drops. TransWorld agrees to drop the charges against Eden if Adam gives them his formula and never contacts Eden again.
Now Adam has gone back to his old life, believing he will never see Eden again. Eden goes to Bob for help. Bob finds Adam and surprises him by showing he can stay Down without the help of the weight supplements; Bob has been able to use Adam's methods to create a way to negate the effect of gravity. Bob tells him he had the patent of his beauty cream before TransWorld and tells him he has a date.
The film ends with Eden becoming pregnant with twins. Adam tells of their act and how it has changed their worlds forever, the two worlds now equalized in wealth and status.
The Wonderful Adventures of Alice in Wonderland!
Sliders through a RabbitHole. Combining the actual tales of the real and identical with Wikipedia Book, Exploring Poems and Characters as they have been presented from their original sources, today we'll proceed with the presentation of another network, true mathematics suggesting and i truly hope this will be an inspiration of true Sliders. It all means that although we're fast and haven't done many things yet, we can take advantage of these sources (I pronounce it, BabyScoop) and later on all explorations, investigations, actual readings of the entire story and Wikipedia can definitely enrich our futurist expansion of the entire universe. The story of Wikipedia, multifaceted ( of course, including plenty of later opportunities) goes as follows.
Alice's Adventures in Wonderland (commonly shortened to Alice in Wonderland) is an 1865 novel written by English author Charles Lutwidge Dodgson under the pseudonym Lewis Carroll. It tells of a girl named Alice who falls down a rabbit hole into a fantasy world (Wonderland) populated by peculiar, anthropomorphic creatures. The tale plays with logic, giving the story lasting popularity with adults as well as children. It is considered to be one of the best examples of the literary nonsense genre, and its narrative course and structure have been enormously influential, especially in the fantasy genre.
Literary nonsense (or nonsense literature) is a broad categorization of literature that uses sensical and nonsensical elements to defy language conventions or logical reasoning. Even though the most well-known form of literary nonsense is nonsense verse, the genre is present in many forms of literature.
The effect of nonsense is often caused by an excess of meaning, rather than a lack of it. Nonsense is often humorous in nature, although its humor is derived from its nonsensical nature, as opposed to most humor which is funny because it does make sense.
Chapter 1 - Down the Rabbit Hole: Alice is feeling bored while sitting on the riverbank with her sister, when she notices a talking, clothed White Rabbit with a pocket watch run past. She follows it down a rabbit hole when suddenly she falls a long way to a curious hall with many locked doors of all sizes. She finds a small key to a door too small for her to fit through, but through it she sees an attractive garden. She then discovers a bottle on a table labelled "DRINK ME", the contents of which cause her to shrink too small to reach the key which she has left on the table. A cake with "EAT ME" on it causes her to grow to such a tremendous size her head hits the ceiling...
Chapter 2 - The Pool of Tears: Alice is unhappy and cries as her tears flood the hallway. After shrinking down again due to a fan she had picked up, Alice swims through her own tears and meets a Mouse, who is swimming as well. She tries to make small talk with him in elementary French (thinking he may be a French mouse) but her opening gambit "Ou est ma chatte?" offends the mouse.
Chapter 3 - The Caucus Race and a Long Tale: The sea of tears becomes crowded with other animals and birds that have been swept away by the rising waters. Alice and the other animals convene on the bank and the question among them is how to get dry again. The mouse gives them a very dry lecture on William the Conqueror. A Dodo decides that the best thing to dry them off would be a Caucus-Race, which consists of everyone running in a circle with no clear winner. Alice eventually frightens all the animals away, unwittingly, by talking about her (moderately ferocious) cat.
Chapter 4 - The Rabbit Sends a Little Bill: The White Rabbit appears again in search of the Duchess's gloves and fan. Mistaking her for his maidservant, Mary Ann, he orders Alice to go into the house and retrieve them, but once she gets inside she starts growing. The horrified Rabbit orders his gardener, Bill the Lizard, to climb on the roof and go down the chimney. Outside, Alice hears the voices of animals that have gathered to gawk at her giant arm. The crowd hurls pebbles at her, which turn into little cakes. Alice eats them, and they reduce her again in size.
Chapter 5 - Advice from a Caterpillar: Alice comes upon a mushroom and sitting on it is a blue Caterpillar smoking a hookah. The Caterpillar questions Alice and she admits to her current identity crisis, compounded by her inability to remember a poem. Before crawling away, the caterpillar tells Alice that one side of the mushroom will make her taller and the other side will make her shorter. She breaks off two pieces from the mushroom. One side makes her shrink smaller than ever, while another causes her neck to grow high into the trees, where a pigeon mistakes her for a serpent. With some effort, Alice brings herself back to her usual height. She stumbles upon a small estate and uses the mushroom to reach a more appropriate height.
Chapter 6 - Pig and Pepper: A Fish-Footman has an invitation for the Duchess of the house, which he delivers to a Frog-Footman. Alice observes this transaction and, after a perplexing conversation with the frog, lets herself into the house. The Duchess's Cook is throwing dishes and making a soup that has too much pepper, which causes Alice, the Duchess, and her baby (but not the cook or grinning Cheshire Cat) to sneeze violently. Alice is given the baby by the Duchess and to her surprise, the baby turns into a pig. The Cheshire Cat appears in a tree, directing her to the March Hare's house. He disappears but his grin remains behind to float on its own in the air prompting Alice to remark that she has often seen a cat without a grin but never a grin without a cat.
Chapter 7 - A Mad Tea-Party: Alice becomes a guest at a "mad" tea party along with the March Hare, the Hatter, and a sleeping Dormouse who remains asleep for most of the chapter. The other characters give Alice many riddles and stories, including the famous 'Why is a raven like a writing desk?'. The Hatter reveals that they have tea all day because Time has punished him by eternally standing still at 6 pm (tea time). Alice becomes insulted and tired of being bombarded with riddles and she leaves claiming that it was the stupidest tea party that she had ever been to.
Chapter 8 - The Queen's Croquet Ground: Alice leaves the tea party and enters the garden where she comes upon three living playing cards painting the white roses on a rose tree red because the Queen of Hearts hates white roses. A procession of more cards, kings and queens and even the White Rabbit enters the garden. Alice then meets the King and Queen. The Queen, a figure difficult to please, introduces her trademark phrase "Off with his head!" which she utters at the slightest dissatisfaction with a subject. Alice is invited (or some might say ordered) to play a game of croquet with the Queen and the rest of her subjects but the game quickly descends into chaos. Live flamingos are used as mallets and hedgehogs as balls and Alice once again meets the Cheshire Cat. The Queen of Hearts then orders the Cat to be beheaded, only to have her executioner complain that this is impossible since the head is all that can be seen of him. Because the cat belongs to the Duchess, the Queen is prompted to release the Duchess from prison to resolve the matter.
Chapter 9 - The Mock Turtle's Story: The Duchess is brought to the croquet ground at Alice's request. She ruminates on finding morals in everything around her. The Queen of Hearts dismisses her on the threat of execution and she introduces Alice to the Gryphon, who takes her to the Mock Turtle. The Mock Turtle is very sad, even though he has no sorrow. He tries to tell his story about how he used to be a real turtle in school, which The Gryphon interrupts so they can play a game.
Chapter 10 - Lobster Quadrille: The Mock Turtle and the Gryphon dance to the Lobster Quadrille, while Alice recites (rather incorrectly) "'Tis the Voice of the Lobster". The Mock Turtle sings them "Beautiful Soup" during which the Gryphon drags Alice away for an impending trial.
Chapter 11 - Who Stole the Tarts?: Alice attends a trial whereby the Knave of Hearts is accused of stealing the Queen's tarts. The jury is composed of various animals, including Bill the Lizard, the White Rabbit is the court's trumpeter, and the judge is the King of Hearts. During the proceedings, Alice finds that she is steadily growing larger. The dormouse scolds Alice and tells her she has no right to grow at such a rapid pace and take up all the air. Alice scoffs and calls the dormouse's accusation ridiculous because everyone grows and she can't help it. Meanwhile, witnesses at the trial include the Hatter, who displeases and frustrates the King through his indirect answers to the questioning, and the Duchess's cook.
Chapter 12 - Alice's Evidence: Alice is then called up as a witness. She accidentally knocks over the jury box with the animals inside them and the King orders the animals be placed back into their seats before the trial continues. The King and Queen order Alice to be gone, citing Rule 42 ("All persons more than a mile high to leave the court"), but Alice disputes their judgement and refuses to leave. She argues with the King and Queen of Hearts over the ridiculous proceedings, eventually refusing to hold her tongue. The Queen shouts her familiar "Off with her head!" but Alice is unafraid, calling them out as just a pack of cards; just as they start to swarm over her. Alice's sister wakes her up for tea, brushing what turns out to be some leaves and not a shower of playing cards from Alice's face. Alice leaves her sister on the bank to imagine all the curious happenings for herself.
THEATERWIDE HYPERMEDIA NETWORKS
There are 3 critical issues under consideration. We talk aboutIntellectual & Artistic Studios but do we actually know what it is all about? Could we possibly develop a thematic catalogue of what are the actual interests of the Intellectual & Artistic Studios from a theaterwide point of view, by navigating into the internet and advancing our experience of topics discussed in Drama schools? So, first of all, we have to thematically define The Intellectual & Artistic Studios. Be aware that today, in the 21st century, Disney talks about pioneering development in all avenues of entertainment. Should we enrich our scripts with actual theatrical books for further displaying interactive information and modeling? Should we talk about interactive simulations? Should we talk about futurist expansion of the actual Broadway Experience, following the traditional link http://www.broadway.com? Performing stages in Greece or the ready concept abroad, exist for Digital Media, Online TV as a matter of fact, in terms of diversified and dynamic audiences but also according to their own free time and tastes, a complete new aspect of Digital Entertainment, perhaps Digital Hollywood too. Let's just state now information from Wikipedia, that beyond The Intellectual)
Working the way producers, directors and entertainers work, we present the last but not least for the time period global network inspired from The Magic Kingdom found and analyzed from Wikipedia. Through your reading of the entire script you will have to check all references of Wikipedia with further searches. Do not feel reluctant of working the way Rowling's books of Harry Potter became an entire civilization in physical space and studios. We have to be engaged in creative thinking, educational cultures, online interfaces for products, futurist creativity, arts, acting, or perhaps further embracing of worlds and Disney catalogues, will show you how our global network will shift from studios to global entertainment. In a world where nothing is ever what it seems, we will feel free to add knowledge, advance and enrich our project, but most of all conceptualize with further research and notebook creativity on what it is that stays and what it is that goes away.
By following the analysis of Wikipedia we will present you The Magic Kingdom with the scope of a complete expansion of the network and science extravaganza when the time comes for the actual project creation. Embracing worlds like Disney with stories of creative writing and fiction travelling, the story goes as follows.
Magic Kingdom is one of four theme parks at the Walt Disney World Resort located near Orlando, Florida. The first park built at the resort, Magic Kingdom opened Oct. 1, 1971. Designed and built by WED Enterprises, the park's layout and attractions are similar to Disneyland Park in Anaheim, California. In 2010, the park hosted approximately 17 million visitors, making it the most visited theme park in the world.
" Walt Disney World is a tribute to the philosophy and life of Walter Elias Disney... and to the talents, the dedication, and the loyalty of the entire Disney organization that made Walt Disney's dream come true. May Walt Disney World bring Joy and Inspiration and New Knowledge to all who come to this happy place ... a Magic Kingdom where the young at heart of all ages can laugh and play and learn -- together. "
--Roy Oliver Disney, 25th October 1971
Although Walt Disney himself had been highly involved in planning The Florida Project, The Walt Disney Company began construction on Magic Kingdom and the entire resort in 1967 after his death. The park was built similarly to the existing Disneyland in California but was built in a larger area and improved upon the design of Disneyland in several ways.
There are several anecdotes relating to reasons for some of the features of Walt Disney World, and Magic Kingdom specifically. According to one story, Walt Disney once saw a Frontierland cowboy walking through Tomorrowland at Disneyland. He disliked that the cowboy intruded on the futuristic setting of Tomorrowland and wanted to avoid situations like this in the new park.Therefore, Magic Kingdom was built over a series of tunnels called utilidors, a portmanteau of utility and corridor. These tunnels allow employees (aka cast members) to move through the park out of sight from guests, maintaining the show's cast.
Because of Florida's high water table, the tunnels could not be put underground, so they were built at the existing grade. This means that the park is actually built on the second story, giving Magic Kingdom an elevation of 107 feet (33 m). The area around the utilidors was filled in with dirt removed from the Seven Seas Lagoon, which was being constructed at the same time.
The utilidors were built in the initial construction and were not extended as the park expanded. The tunnels were intended to be designed into in all subsequent Walt Disney World parks, but these plans were mostly set aside because of financial constraints. Future World at Epcot and Pleasure Island each have a smaller network of utilidors.
Magic Kingdom opened as the first part of Walt Disney's planned Florida Project on Oct. 1, 1971. It was the only theme park on the resort at the time and opened concurrently with two hotels on the property: Disney's Contemporary Resort and Disney's Polynesian Resort. The park opened with 23 attractions, three unique to the park and 20 copies of attractions at Disneyland. The Walt Disney Company promised to increase this number with more attractions like those in Disneyland as well as more unique ones. The attractions were split into six themed lands, five copies of those at Disneyland and the unique Liberty Square.
While there is no individual dedication to Magic Kingdom Park, the dedication by Roy O. Disney for the entire Walt Disney World Resort was placed within its gates.
Since opening day, Magic Kingdom has only been closed for five incidents: Hurricane Floyd, the September 11 attacks, Hurricane Frances, Hurricane Charley, and Hurricane Wilma.
Magic Kingdom had often been used as an unofficial nickname for Disneyland Park before the Walt Disney World Resort was built. The official tagline for Disneyland is The Happiest Place On Earth, while the tagline for Walt Disney World's Magic Kingdom is, The Most Magical Place On Earth. Despite the similarities, the Florida park's tickets have always borne the official name of Magic Kingdom. In 1994, in order to differentiate it from Disneyland, the park was officially renamed to Magic Kingdom Park but is most often simply called Magic Kingdom. Like all of Disney's theme parks it does not take an article ("the"), however it is a common mistake to see it described as such. The sign on the railroad station at the front of the park erroneously states "The Magic Kingdom."
Transportation and Ticket Center
The layout of the resort places Magic Kingdom more than a mile away from its parking lot, on the opposite side of the man-made Seven Seas Lagoon. Upon arrival, guests are taken by the parking lot trams to the Transportation and Ticket Center (TTC), which sells tickets to the parks and provides transportation connections throughout the resort complex. It also has a small gift shop and the central lost-and-found facility for all four theme parks.
To reach Magic Kingdom, guests either use the Walt Disney World Monorail System, the Staten Island-style ferryboats, or Buses depending on the location of their hotel. The three hotels closest to Magic Kingdom, Disney's Contemporary Resort, Disney's Polynesian Resort, and Disney's Grand Floridian Resort and Spa use either the ferry or monorail system to travel to Magic Kingdom. Guests staying at Disney's Wilderness Lodge and Disney's Fort Wilderness Campground can also ride a dedicated ferry boat to the Magic Kingdom docks. The other hotels take the buses to travel to this specific park. The three ferries are clad in different trim colors and are named for past Disney executives: the General Joe Potter (blue), the Richard F. Irvine (red) and the Admiral Joe Fowler (green).
The main monorail loop has two lanes. The outer lane is a direct nonstop loop between the TTC and Magic Kingdom. The inner loop has additional stops at Disney's Contemporary Resort, Disney's Polynesian Resort and Disney's Grand Floridian Resortinstead, there is the Town Square Theater. Also, this is where Christopher George Weaver, the "mayor" of Main Street U.S.A., and one of the park's most important figures, resides.
Main Street is lined with shops selling merchandise and food. The decor is early-20th century small-town America, inspired by Walt Disney's childhood and the film Lady and the Tramp. City Hall contains the Guest Relations lobby, where cast members provide information and assistance. A working barber shop gives haircuts for a fee. The Emporium carries a wide variety of Disney souvenirs such as plush toys, collectible pins and Mickey-ear hats. Tony's Town Square Restaurant and The Plaza Restaurant are table-service locations. Casey's Corner is at the end of Main Street and sells traditional American ballpark fare including hot dogs and fries. The Main Street Confectionary sells sweets priced by their weight, such as candied apples, crisped rice treats, chocolates, cookies and fudge.
Most windows on Main Street bear the name of people who were influential at Walt Disney World or other Disney parks. An example of a classic Main Street, U.S.A. attraction is the Walt Disney World Railroad, which transports guest throughout the park, making stops at Main Street, U.S.A. Fantasyland, and Frontierland. The railroad's previous stop at Mickey's Toon Town Fair was replaced by the Fantasyland stop in 2012.
In the distance beyond the end of Main Street stands Cinderella Castle. Though only 189 feet (55m) tall, it benefits from a technique known as forced perspective. The second stories of all the buildings along Main Street are shorter than the first stories, and the third stories are even shorter than the second, and the top windows of the castle are much smaller than they appear. The resulting visual effect is that the buildings appear to be larger and taller than they really are.
Symbolically, Main Street, U.S.A. represents the park's "opening credits". Guests pass under the train station (the opening curtain), then view the names of key personnel along the windows of the buildings' upper floors. Many windows bear the name of a fictional business, such as "Seven Summits Expeditions, Frank G. Wells President", with each representing a tribute to significant people connected to the Disney company and the development of the Walt Disney World Resort.
The park contains two additional tributes: the Partners statue of Walt Disney and Mickey Mouse in front of Cinderella Castle and the Sharing the Magic statue of Roy O. Disney sitting with Minnie Mouse in the Town Square section of Main Street, U.S.A. Both were sculpted by veteran Imagineer Blaine Gibson.
Adventureland represents the mystery of exploring foreign lands. It is themed to resemble the remote jungles in Africa, Asia, the Middle East, South America and the South Pacific, with an extension resembling a Caribbean town square. It contains classic rides such as Pirates of the Caribbean and Jungle Cruise.
Frontierland is where guests can relive the American Old West - from cowboys and Indians, to exploring the mysteries of the Rivers of America. Frontierland contains classic attractions such as Big Thunder Mountain Railroad, Splash Mountain, and the Country Bear Jamboree.
This area of the park is based on an American Revolutionary colonial town. The Magic Kingdom's Rivers of America hosts the Liberty Belle riverboat. Liberty Square is home to The Haunted Mansion and the Hall of Presidents.
In the words of Walt Disney: "Fantasyland is dedicated to the young at heart and to those who believe that when you wish upon a star, your dreams come true." Fantasyland is themed in a medieval-faire/carnival style.
Attractions include "it's a small world", Peter Pan's Flight, The Many Adventures of Winnie the Pooh, Mickey's PhilharMagic, Snow White's Scary Adventures, Prince Charming Regal Carrousel, and Mad Tea Party.
The land is currently undergoing a large expansion and renovation. "The New Fantasyland will be constructed in phases with most new experiences open by late 2012."
Recent conceptual artwork for the expansion shows several new additions and changes. Included is a new dark ride themed to Disney's 1989 film The Little Mermaid (also opened at Disney California Adventure). The ride is going through testing, and will be released after the Storybook Circus. There will also be an area themed to Disney's 1991 film Beauty and the Beast featuring The Beast's Castle with a new dining experience, Gaston's tavern, and Belle's cottage.
Snow White's Scary Adventures will be removed and an area themed to Disney's 1937 film Snow White and the Seven Dwarfs will be built. It will feature Snow White's cottage and The Seven Dwarfs mine train roller coaster ride, the first rollercoaster to move in a wobbling motion on track. Princess Fairytale Hall, a new Disney Princess meet and greet will be established where Snow White's Scary Adventures currently exists.
Mickey's Toontown Fair closed permanently in February 2011 in order to make way for the expansion. Some elements of Mickey's Toontown Fair will be demolished and others will be re-themed to a new Storybook Circus area. An expanded Dumbo the Flying Elephant ride will be built with an interactive queue. A second Dumbo the Flying Elephant will be built next to it in order to increase capacity. The Barnstormer at Goofy's Wiseacre Farm was re-themed to The Great Goofini."A Casey Jr. mini-water park will be released soon. A big top area will be built for meet-and-greets.
Storybook Circus, part of the aforementioned Fantasyland expansion is currently in progress. It is located at the former site of Mickey's Toontown Fair. Attractions include The Great Goofini and Dumbo the Flying Elephant, which was removed from its current location in Fantasyland on January 8, 2012 and an expanded duplication is being built here. Storybook Circus began soft openings on March 12, 2012. The rest of the area was opened on March 31, 2012. On the map, this is part of Fantasyland.
In the words of Walt Disney: "Tomorrow can be a wonderful age. Our scientists today are opening the doors of the Space Age to achievements that will benefit our children and generations to come. The Tomorrowland attractions have been designed to give you an opportunity to participate in adventures that are a living blueprint of our future."
Tomorrowland is themed to be an intergalactic city; a concept of the future as seen from around the 1950s: rockets, UFOs and robots, etc. Classic attractions include Space Mountain, Carousel of Progress, Astro Orbiter, Tomorrowland Transit Authority and the Tomorrowland Speedway. Other current attractions include Stitch's Great Escape, Buzz Lightyear's Space Ranger Spin and Monsters, Inc. Laugh Floor.
Mickey's Toontown Fair
An expansion of the land created as Mickey's Birthdayland, and later Mickey's Starland, this area was home to attractions such as Mickey's Country House, Minnie's Country House, The Barnstormer at Goofy's Wiseacre Farm, and Donald's Boat.
This land closed permanently on February 12, 2011 to make way for the expansion of Fantasyland. The Walt Disney World Railroad station in Mickey's Toontown Fair was closed for the duration of the construction.
Director Jon Favreau and Walt Disney Pictures plan to produce and release a film concerning a family at Disneyland which finds the theme park characters and attractions coming to life.
Favreau, who said "the Disney iconography was probably the first set of archetypes that I was exposed to" and that Disney movies and attractions "made a deep impression on me as a child", noted that, "When I first heard about the ['Magic Kingdom' film] project, I was on my way to visit Disneyland with my family. I took notes and had no problem filling a book with all the ideas that this concept offered, even on first blush."
Marc Abraham and Eric Newman of Strike Entertainment are scheduled to produce the film. Writer-producer Ronald D. Moore had previously written an original script for the project, which the studio eventually declined to use, stating that Favreau and a new screenwriter will develop a new script. On June 20, 2011, Spider-Man 2 story contributor, Michael Chabon signed on to write the film's script.
The Hogwarts School of Witchcraft & Wizardry
Dear disciples, today we will continue with the presentation of another network and world wide web development, known from the series of J.K.Rowling that is The Hogwarts School of WitchcraftVanishing Spells (causing an object to completely disappear); and Conjuring Spells (creating objects out of thin air). It is possible to change inanimate objects into animate ones and vice versa - Minerva McGonagall, the class's teacher, transfigures her desk into a pig and back in Philosopher's Stone.
Defence Against the Dark Arts
Defence Against the Dark Arts, commonly shortened to D.A.D.A., is the class that teaches students defensive techniques to defend against the Dark Arts, and to be protected from Dark creatures.
The subject has an extraordinarily high turnover of staff members - throughout the series no Defence Against the Dark Arts teacher has retained the post for more than one school year. During the period the story takes place, the class is taught by Quirinus Quirrell (book one), Gilderoy Lockhart (book two), Remus Lupin (book three), Bartemius Crouch Jr impersonating Alastor "Mad-eye" Moody (book four), Dolores Umbridge (book five), Severus Snape (book six), and Amycus Carrow (book seven). Hagrid suggests in Harry Potter and the Chamber of Secrets that "They're startin' ter think the job's jinxed. No one's lasted long for a while now." In Half-Blood Prince, Dumbledore suggests that Voldemort cursed the position because his application for it was rejected.[HBP Ch.20] The existence of the jinx was eventually confirmed by Rowling. The position had also been coveted by Snape, but he was denied the position as well. Snape was finally appointed D.A.D.A. professor in Half-Blood Prince. Rowling announced in an interview that once Voldemort had died, the jinx he placed on the office was lifted and a permanent professor had been teaching the subject between the end of Deathly Hallows and the epilogue, set nineteen years afterwards. Furthermore, she imagines that Harry Potter occasionally comes to the class to give lectures on the subject.
Charms is the class that teaches how to develop incantations for the uses of bewitchment. Rowling has described Charms as a type of magic spell concerned with giving an object new and unexpected properties. Charms classes are described as notoriously noisy and chaotic, as the lessons are largely practical. Many of the exposition sequences in the books are set in Charms classes, which are on the second floor of Hogwarts. The class is taught by Professor Flitwick.
Potions is described as the art of creating mixtures with magical effects. It requires the correct mixing and stirring of ingredients at the right times and temperatures. As to the question of whether a Muggle could brew a potion, given the correct magical ingredients, Rowling has said, "Potions seems, on the face of it, to be the most Muggle-friendly subject. But there does come a point in which you need to do more than stir. "Snape's lessons are depicted as unhappy, oppressing times set in a gloomy dungeon in the basement of the castle, whilst Slughorn's, who replaces Snape as Potions Master, is shown as more cheerful and even fun at times.
Astronomy classes take place in the Astronomy Tower, the tallest tower in Hogwarts, and are taught by Professor Aurora Sinistra. Lessons involve observations of the night skies with telescopes. No astronomy lessons are shown in the books, but they are frequently referenced. Rowling describes one of Harry's Astronomy exams in Harry Potter and the Order of the Phoenix. Also, bits of the Astronomy Tower are seen throughout the film series, such as HP2 and HP3, and featured in The Half-Blood Prince, as the place where Dumbledore died, and seen in The Deathly Hallows. Known student homework activities include learning the names of stars, constellations and planets, and their location, movements, and environments.
History of Magic
History of Magic is the study of magical history. Cuthbert Binns' lessons are depicted as some of the most boring at Hogwarts. They are only lectures, given without pause, about significant events in wizarding history. Topics have included goblin rebellions, giant wars, and the origins of wizarding secrecy. This is the only class at Hogwarts that is taught by a ghost, as the professor never noticed he had died and simply continued teaching as if nothing had changed.
Herbology is the study of magical plants and how to take care of, utilise and combat them. There are at least three greenhouses described in the books, holding a variety of magical plants of varying degrees of lethality. Herbology is also the only subject Neville excels in. The epilogue to Deathly Hallows explains that he later replaces Professor Sprout as the Herbology teacher.
Arithmancy is a branch of magic concerned with the magical properties of numbers. As neither Harry nor Ron take this class, almost nothing is known about it. It is, however, a favourite subject of Hermione. Arithmancy is reportedly difficult, as it requires memorising or working with many charts. The subject is taught by Professor Septima Vector.
Ancient Runes is a generally theoretical subject that studies the ancient runic scripts. Because only Hermione studies it, little else is known about this subject. It is taught by Professor Bathsheda Babbling.
Divination is the art of predicting the future. Various methods are described, including tea leaves, fire omens, crystal balls, palmistry, cartomancy (including the reading of conventional playing cards and the tarot), astrology, and dream interpretations. Divination is described by Professor McGonagall as "one of the most imprecise branches of magic". Supporters of the subject claim that it is an inexact science that requires innate gifts like the "Inner Eye". Those opposed claim that the subject is irrelevant and fraudulent. Harry is first taught Divination by Professor Trelawney, and then later by Firenze after Trelawney is sacked by Dolores Umbridge in Harry's fifth year. In the sixth (and presumably seventh) year, Firenze and Professor Trelawney teach Divination.
Care of Magical Creatures
Care of Magical Creatures is the class which instructs students on how to care for magical beasts. Classes are held outside the castle. In Harry's first two years, the class is taken by Professor Silvanus Kettleburn who then retires "in order to enjoy more time with his remaining limbs". Dumbledore then recruits the gamekeeper Rubeus Hagrid to accept a teaching position along with his gamekeeping duties. Although Hagrid is obviously very experienced and knowledgeable, he doesn't "have a normal person's view of what's dangerous", and so consistently misjudges the risk that the animals he uses in his lessons pose to his students, which sometimes results in chaos. When Hagrid is absent, his lessons are taken over by Professor Grubbly-Plank, a witch and an acquaintance of Dumbledore's.
Muggle Studies is a class taught by Charity Burbage which involves the study of the Muggle (non-magical) culture "from a wizarding point of view." The only need for witches and wizards to learn about Muggle ways and means, is to ensure they can blend in with Muggles while needing to do so (for example, at the 1994 Quidditch World Cup). As the class is only mentioned as being taken by Hermione, and for just one year, little is known about its curriculum.
In the opening chapter of the final book, Voldemort murders Professor Charity Burbage because she portrays Muggles in a positive light and is opposed to limiting wizardry to only people of pure-blood origins. For the rest of the academic year covered by Deathly Hallows, the Death Eater Alecto Carrow teaches Muggle Studies. However, her lessons (which are made compulsory) mainly describe Muggles and Muggle-borns as subhuman and worthy of persecution.
Flying is the class that teaches the use of broomsticks made for the use of flying and is taught only to Hogwarts first years by Rolanda Hooch. The subject is the only one that requires physicality. The only flying lesson depicted in the Harry Potter series is in Harry Potter and the Philosopher's Stone.
Apparition is the magical form of teleportation in the Harry Potter series. Lessons are optional to those in the sixth and seventh years. In the wizarding world, performing Apparition requires a license and may only be legally performed by people over seventeen years of age. The described reason for the restriction is that Apparition is dangerous if done improperly: insufficient concentration may lead to body parts being left behind in an unfortunate side-effect known as splinching. Although, as Hermione points out innumerable times throughout the series, magical enchantments on Hogwarts castle and grounds prevent Apparition and Disapparition inside the castle, Half-Blood Prince explains that these protections are temporarily relaxed within the Great Hall for short periods to permit students to practice Apparition. In Deathly Hallows, Harry, Ron, and Hermione flee the Ministry of Magic as Yaxley, one of Lord Voldemort's Death Eaters, chase them. Hermione panics as they Apparate, knowing that Yaxley will follow them to Number 12, Grimmauld Place and thus losing their hiding place, so instead they Apparate to the Forest of Dean at the last second, thus splinching Ron's arm. Wilkie Twycross, a Ministry of Magic Apparition Instructor, offers lessons in Apparition in Half-Blood Prince.[HBP Ch.17]
The Musical Disneyland!
Dear disciples, combining later reading of books, The Chronicles of Narnia, research in Fiction Literature and Creative Writing and furthermore, aligning all possible expansions of a universe created out of music, today we'll proceed with the presentation of a great network, that if not futurist already through the help, the scripts and the critical thinking of Wikipedia, provides to our primitive work original sources of later Web Marketing Development. As the absolute art, as a musical universe and the epic of all times, through narratives and contrasts, transcedental realism and inner truth, but most of all a theatrical dimension of our global network, through the practices and the paradigms of creative commons, Online Interfaces for products and exponential enrichment of possible artifacts, games, music, cartoon and animations, when the times comes of actual development, emerges the concept of a sophisticated approach of World Wide Web Universal Entertainment.
The Theory of The Chronicles of Narnia goes as follows.
A.) The Magician's Nephew
The story begins in London during the summer of 1900. Two children, Digory Kirke and Polly Plummer, meet while playing in the adjacent gardens of a row of terraced houses. They decide to explore the attic connecting the houses, but take the wrong door and surprise Digory's Uncle Andrew in his study. Uncle Andrew tricks Polly into touching a yellow magic ring, causing her to vanish. Then he explains to Digory that he has been dabbling in magic, and that the rings allow travel between one world and another. He persuades Digory, effectively through blackmail, to take another yellow ring to follow wherever Polly has gone, and two green rings so that both can return.
Digory finds himself transported to a sleepy woodland with an almost narcotic effect; he finds Polly nearby. The woodland is filled with pools. Digory and Polly surmise that the world is not really a proper world at all but a "Wood between the Worlds," similar to the attic that links their rowhouses back in England, and that each pool leads to a separate universe. They decide to explore a different world before returning to England, and jump into one of the nearby pools. They then find themselves in a desolate abandoned city of the ancient world of Charn. Inside the ruined palace, they discover statuesque figures of Charn's former kings and queens, which degenerate from the fair and wise to the cowardly and cruel. They find a bell with a hammer, with these words:
Make your choice, adventurous Stranger
Strike the bell and bide the danger
Or wonder, till it drives you mad
What would have followed if you had
Despite protests from Polly, Digory rings the bell. This awakens the last of the statues, a witch named Jadis, who, to avoid defeat in battle, had deliberately killed every living thing in Charn by speaking a "Deplorable Word." As the only survivor left in her world, she placed herself in an enchanted sleep that would only be broken by someone ringing the bell.
The children realize Jadis's evil nature and attempt to flee, but she follows them back to England by clinging to them as they clutch their rings. In England, she dismisses Uncle Andrew as a mere dabbler in magic. She discovers that her magic does not work in England but she still has her strength. She enslaves Uncle Andrew and orders him to fetch her a chariot, so she can set about conquering Earth. They leave, and she returns standing atop a hansom with no driver, followed by a fire engine. There is a collision at the front door of the Kirke house, and police arrive. Jadis breaks off a rod from a nearby lamp-post and brandishes it as a weapon.
Polly and Digory grab her and put on their magic rings to take her out of their world, dragging with them Uncle Andrew, Frank the cab-driver, and Frank's horse, since all were touching one another when Digory and Polly grabbed their rings. In the Wood between the Worlds they jump into a pool, hoping it leads back to Charn. Instead they stumble into a dark void that Jadis recognizes as a world not yet created. They then all witness the creation of a new world by the lion Aslan, who brings various entities, stars, plants, and animals, into existence as he sings. Jadis attempts to kill Aslan with the iron bar from the lamp-post, but it deflects harmlessly off of him and begins to sprout into a new lamp-post "tree." Jadis flees.
Aslan gives some animals the power of speech, commanding them to use it for justice and merriment. Digory's uncle is frozen with fear and unable to communicate with the talking animals, who mistake him for a kind of tree. Aslan confronts Digory with his responsibility for bringing Jadis into his young world, and tells Digory he must atone by helping to protect Narnia from her evil. Aslan transforms the cabbie's horse into a winged horse named Fledge, and Digory and Polly fly on him to a garden high in the mountains. Digory's task is to take an apple from a tree in this garden, and plant it in Narnia. In the garden Digory finds a sign reading:
Come in my gold gates or not at all
Take of my fruit for others or forbear
For those who steal or those who climb my wall
Shall find their heart's desire and find despair
Digory picks one of the apples for his mission, but has to resist temptation to eat one for himself after he smells the apples. As he prepares to leave he is shocked to see the witch Jadis. She has eaten one of the magic apples, thereby becoming immortal, but her face is now "deadly white;" Digory begins to understand what the last line in the sign means. She tempts Digory to either eat an apple himself and join her in immortality, or steal one back to Earth to heal his dying mother. Digory resists temptation, knowing that his mother would never condone theft. However the clincher comes when the Witch suggests he leave Polly behind, not knowing Polly can get away by her own ring. At this, Digory sees through the Witch's ploy. Foiled, the Witch departs for the North. Digory returns to Narnia with an apple, which is planted in Narnian soil. A new tree springs up, which Aslan says will repel the Witch for centuries to come. Aslan informs Digory that a stolen apple would have healed his mother, but at a terrible price: anyone who steals the apples gets their heart's desire, but it comes in a form that makes it unlikeable. In the case of the Witch, she now has her heart's desire for immortality, but it only means eternal misery because of her evil heart. Moreover, the magic apples are now a horror to her, which is why the tree repels her. With Aslan's permission, Digory then takes an apple from the new tree to heal his mother. Aslan promises the apple will now bring joy. Aslan returns Digory, Polly, and Uncle Andrew to England; Frank and his wife, Helen (transported from England by Aslan) stay to rule Narnia as its first King and Queen.
Digory's apple restores his dying mother to health, and he and Polly remain lifelong friends. Uncle Andrew reforms and gives up magic but he still enjoys bragging about his adventures with the Witch on their tour of London. Digory plants the apple's core, together with Uncle Andrew's magic rings, in the back yard of his aunt's home in London. Years later the tree that grows from it blows down in a storm. Digory has its wood made into a wardrobe, thus linking the story to The Lion, the Witch and the Wardrobe, in which Digory has become the old professor in whose country house Lucy Pevensie finds the wardrobe and the way into Narnia.
Themes and interpretations
Parallels with Biblical Genesis
Lewis suggested that he did not directly intend to write his Narnia stories as Christian tales, but that these aspects appeared subconsciously as he wrote, although the books did become Christian as they progressed. He thought that the tales were not direct representations or allegory, but that they might evoke or remind readers of Biblical stories. In The Lion, the Witch and the Wardrobe, Aslan is a Christ-like figure who suffers a death of atonement and returns to life in a similar way to Christ's crucifixion and resurrection. The Magician's Nephew has similar biblical allusions, reflecting aspects of The Book of Genesis such as the creation, original sin and temptation.
Parallels with events in Genesis include the forbidden fruit represented by an Apple of Life. Queen Jadis resembles the Biblical Satan, as Aslan describes her as the first evil brought into the Narnia and Jadis later tempts Digory to eat one of the forbidden apples in the garden, as does Satan, disguised as a serpent, tempt Adam and Eve into eating a forbidden fruit in the Garden of Eden. Unlike Adam and Eve however, Digory rejects Jadis's offer.
While the creation of Narnia closely echoes the creation of the Earth in the Book of Genesis, there are a number of important differences. In Narnia the fall takes place before the creation and human beings are not created in Narnia by Aslan, they are brought into Narnia from our own world. Unlike Genesis, where only human beings created in the image of God are given a soul, animals and half-human half-animal creatures such as Fauns and Satyrs and even trees and watercourses are given souls and the power of rational thought and speech. This appears to suggest Lewis combined his Christian worldview with his fondness for nature, myth and fairy tales.
Parallels may also be found in Lewis' other writings. Jadis' references to "reasons of State", and her claim to own the people of Charn and be beyond morality, represent the eclipse of the medieval Christian belief in natural law by the political concept of sovereignty, as embodied first in royal absolutism and then in modern dictatorships.Uncle Andrew represents the Faustian element in the origins of modern science.
The Holy Spirit and the Breath of Life
On a number of occasions in the Chronicles of Narnia, Aslan uses his breath to give strength to characters, demonstrating his benevolent power or bringing life. He specifically does so in The Magician's Nephew when a 'long warm breath' gives life to Narnia. Lewis used the symbol of the breath to represent the Holy Spirit also known as the Holy Ghost. Both 'spirit' and 'ghost' are translations of the word for breath in Hebrew and Greek. The flash from the stars when the Narnian animals are given the ability to talk also most probably represents the Holy Spirit or "breath of life" of Genesis chapter 2, as well as (possibly) the scholastic concept of the divine active intellect which inspires human beings with rationality.
Nature and a natural order
The Magician's Nephew suggests two opposing approaches to nature, a good approach associated with Aslan as creator and an evil approach associated with human deviation from divine intentions and the harmony of a natural order. On the one hand there is the beauty of Aslan's creation of Narnia, which is suggested as having a natural order by the use of musical harmony to bring landscapes and living things into being. There is also a distinct order to the process of creation, from earth to plants to animal, which evokes the concept of The Great Chain of Being. Lewis himself was a strong believer in the intrinsic value of nature for itself, rather than as a resource to be exploited. This is perhaps reflected in how Aslan also gives speech to spiritual aspects of nature, such naiads in the water and dryads in the trees. Andrew Ketterley and Jadis represent an opposite, evil approach of bending the forces of nature to human will for the purpose of self gain. They see nature solely as a resource to use for their plans and thus disturb and destroy the natural order.
B.) The Lion, The Witch & The Wardrobe
The story begins in 1940 during World War II, when four siblings--Peter, Susan, Edmund, and Lucy Pevensie--are evacuated from London to escape the Blitz. They are sent to live with Professor Digory Kirke, who lives in a country house in the English countryside.
While the four children are exploring the house, Lucy looks into a wardrobe and discovers a doorway to a magical world named Narnia. There she meets a faun named Mr Tumnus. He invites her to have tea in his home. There he confesses he planned to report her to the pretend queen of Narnia, otherwise known as the White Witch but has thought better of it. Upon returning to our world, Lucy's siblings do not believe her story about Narnia. Her older brother Edmund enters the wardrobe and meets the White Witch, who befriends him and offers him magical Turkish delight which enchants him. She encourages him to bring his siblings to her in Narnia, with the promise that he shall rule over them. Edmund returns with Lucy to the Professor's house, having met her in Narnia. But after returning he lies to Peter and Susan: he denies Lucy's claim that Narnia lies behind the wardrobe.
Eventually all four of the children enter Narnia together while hiding in the wardrobe. They meet Mr. and Mrs. Beaver, who invite them to dinner. The beavers recount a prophecy that the witch's power will fall when two Sons of Adam and two Daughters of Eve fill the four thrones at Cair Paravel. The beavers tell of the true king of Narnia, a great lion named Aslan who has been absent for many years but is now "on the move again."
Edmund sneaks away to the White Witch. Her castle is filled with stone statues--enemies she has petrified. The beavers realize where Edmund has gone and abandon their home, leading the children to Aslan. As they travel, they notice that the snow is melting, indicating that the White Witch's spell is breaking. A visit by Father Christmas confirms this. Father Christmas gives the three children and the beavers presents. Peter receives a sword and shield, Susan a horn and bow, Lucy a vial of magical healing liquid, Mrs. Beaver a sewing machine and Mr. Beaver's dam was finally finished.
The children and the Beavers meet with Aslan and his army. Peter engages in his first battle, killing a wolf who threatens Susan.
The Witch approaches to speak with Aslan, insisting that according to "deep magic from the dawn of time" she has the right to execute Edmund as a traitor. Aslan speaks with her privately and persuades her to renounce her claim on Edmund's life. That evening, Aslan secretly leaves the camp, but is followed by Lucy and Susan. Aslan has bargained to exchange his own life for Edmund's. The Witch ties Aslan to the Stone Table and then kills him with a knife. The following morning Aslan is restored to life.
Aslan allows Lucy and Susan to ride on his back as he hurries to the Witch's castle. There he breathes upon the statues, restoring them to life. Peter and Edmund lead the Narnian army in a battle against the White Witch's army but are losing. Aslan arrives with the former statues as reinforcements. The Narnians rout the evil army, and Aslan kills the Witch.
The Pevensie children are named kings and queens of Narnia: King Peter the Magnificent, Queen Susan the Gentle, King Edmund the Just and Queen