Taking a hike through the world of will be fraught with danger and discovery. An on the game's page has revealed how exploration will work in inXile Entertainment's upcoming post-nuclear apocalypse RPG, as well as the guiding principles behind its design. The basic map experience, according to Montgomery Markland, a producer on Wasteland 2, is one of exploration, discovery and survival.
The game's map will be broken into a 3D version which renders your immediate surroundings, and a 2D version that shows the overall region, as well as the location of settlements, resources and "sites." Sites in Wasteland 2 are described by Markland as "minor locations such as an abandoned mine or a highway roadblock." No matter where you go, however, death awaits.
Along with keeping an eye out for attacks from random monsters and other survivors, players will also need to watch their Geiger counter. The land is irradiated, and wandering into pockets of dense radiation can result in instant death. Even if you avoid radiation poisoning however, the world of Wasteland 2 can still kill you via dehydration.
"Water management is challenging and important," Markland writes. "Your water supply is based upon the number of rangers in your squad and the number of canteens among them. Depending on the type of terrain you are traversing, your water supply is consumed at varying rates." Man, who'd have thought the end of the world would be so rough?
originally appeared on on Sun, 20 Oct 2013 21:00:00 EST. Please see our .Via: