Saturday, August 24, 2013

Get an Idea on Cube World game by reading review

It seems more and more I'm getting back to my roots to 16 bit and 8 bit graphical games. Recently I got my hands onto the leader test of Cube World. Though in as soon as I've explored through the single player and I haven't got into the multiplayer.



In the beginning when I launch the game, I am released to a 3D rendering of the in-game environment. Which seems less loud and bring back to something evocative to old blocky RPG games from Zelda with simple tiles too as it's RPG component with various monsters and employers in game play. The environment features a little of random generation based on a numeric seed. In type whenever you create a world, you can set down a arbitrary number also it will do its thing to seed the world. The character creation is simple through a set of types of body parts. Together with the character creation screen, you choose out of 4 classes which also restrict the weapons and armor. Which also at the second limits what materials you need to produce armour? Good time to find yourself in the mechanisms.




In the alpha version at the moment, you can explore the world and participate in haphazard tasks in eliminating creatures marked on the chart. The guide displays the realm and the explored areas visited. Within each kingdom that I've noticed is that it features one town which sells individual series of things from some other towns while maintaining the 3 other mechanics accessible in each metropolis. In these cities you have particular regions to enable you to trade, build and get pets whilst the fourth district in the city seems more for changing subclasses; two for all of the four main groups. Crafting seems quite straight forward from what I've experienced in Runes Of Magic where you collect your assets and go to a particular spot to build it. Same with meals which heals health over period; which products do as well without but with higher heals over period while maybe not needing a location to create. Pet nevertheless gets a bit technical which needs killing a group of enemies for pet food and feeding it into a certain mob. Wait! Here's a truly bizarre and complex part. From the wiki pages I've managed to turn though to learn the best way to obtain pets, certain type of opponents will drop certain kinds of individual food; mostly desserts. Unlike Star Trek Online, the frequent game I play, all animals can fight and some you can ride as long as you have the skill.



At the present time at this version, the game is fairly insistent. It's a slash and destroy, open world adventure game. With these random dungeon quests provides a modest level of non linear play where you run-through a dungeon and eliminate a chief. I haven't tried the multiplayer because it's mostly like Minecraft where you need to locate an IP address and trust in immediately (If anybody wants to deliver an invite to their own server, feel free to comment to this using a host IP). The current redeeming quality to the game compared to something closely similar is the hang-gliding, yachting and supports through pets. The game size also might lure individuals to carry the customer about to join from various computers. If I can recommend it, this may be partially recommendable if you are in to the open world facet or just a casual player looking for some thing a bit halfway of nothing significant to something that may be ridiculously time-consuming. For not much story, content and game play; it returns with an open cubed world which is worth a little top.
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